Phantom Blade Zero Hits 1 Million Wishlists in Just 15 Days

Phantom Blade Zero Hits 1 Million Wishlists in Just 15 Days - Professional coverage

According to Eurogamer.net, the Chinese action game Phantom Blade Zero has amassed over one million wishlists in the two weeks since its release date was confirmed. Developer S-GAME announced the milestone on Twitter/X yesterday, specifically noting the 1,000,000+ wishlists were achieved in just 15 days since the listing opened on December 12. The team thanked players for the “overwhelming support” and wished everyone a happy new year. The game is officially slated for release in September 2026. This surge in interest follows the game’s initial reveal at a Sony showcase back in 2023, with details having been sparse until this recent date announcement and a new trailer shown earlier this year.

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What a wishlist surge really means

So, a million wishlists in 15 days. That’s not just good, that’s explosive. For context, hitting that number so fast puts it in a very elite tier of upcoming Steam games. It’s a massive signal of pent-up demand. Basically, the community has been starving for concrete info since that flashy 2023 reveal, and confirming a date—even one as far off as late 2026—was the spark that lit the fuse.

The long road to 2026

Here’s the thing, though. September 2026 is a long, long way away. Over two and a half years. That’s an eternity in gaming, where hype cycles can burn bright and fizzle out. The developer’s challenge now is monumental: they have to keep this massive audience engaged and interested for 30+ months without showing too much or letting the excitement dwindle. It’s a tightrope walk. One misstep with a mediocre gameplay deep dive or a delay, and that incredible momentum could stall. But get it right? They could be sitting on one of the biggest action game launches of the decade.

Looking beyond the hype numbers

This also says something about the market’s appetite. Phantom Blade Zero, with its dark, stylish aesthetic and fast-paced combat, is tapping directly into the audience cultivated by games like Sekiro and the newer Wukong. It’s proof that a well-executed reveal with a strong visual identity can create lasting ripples. The question is, can S-GAME deliver on that promise? A million people have now raised their hand and said, “Show me.” The pressure is officially on.

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